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(-1)

Art's great, SPAG is excellent which is incredible for a work this long with so many branching paths, and the descriptions do their jobs wonderfully.

But, and this probably sounds like a weird complaint, it's VERY hard to fail. Like, I decided to start a new playthrough and intentionally go for all the worst dialogue choices and while I missed a few sex scenes, it doesn't seem like much else is changing. I really wish that poor choices, ESPECIALLY during fights, had clear costs (immediate and/or long-term).

I know sometimes that isn't going to be possible (I might have little interest in Eleanor but you justified her staying interested with some masochism even when we specifically choose just unpleasant options and having her and her relationship be optional would change far too much to be viable to write, as an example),  but unless the player goes out of their way to burn a bunch of days even the bad ending (I was hoping it'd be a route unto itself but I totally understand not doing that) is pretty hard to get by accident.

Have I just not played for long enough? I stopped after the orc fight, so it's definitely possible I'm missing later choices which have a more radical effect.

(+4)

This is by design. I hate arbitrary bad ends in VN's as it's often hard to figure out ahead of time which options lead to them, long routes that eventually end in a game over because of a decision you took way back are especially a no go for me. The game is not supposed to be challenging, it's supposed to be a story you can enjoy free of stress.


That said, there are some new mechanics that are coming out on the latest build that involves the management of an army. I still will not add arbitrary bad ends, and it won't be too hard to manage the army, but perhaps you would enjoy the extra weight of each decision? There is a lot at stake after all.

(-1)

That's fair. I like bad ends in VNs if getting a not bad end isn't hell or if backtracking isn't a massive pain, but I can understand not wanting to add them here.

Also, sorry if I was rude!

Also, I'm guessing the only bad end will never be its own route?

(+1)

No worries at all, I didn't think you were rude! 
I'm thinking about adding a bad end route... Just... Need to figure it out properly before, it would be a massive undertaking to add it.

(+1)

Ah, please don't feel pressured to do so! 


But if you do want to go for it, I wish you the best of luck. I can't imagine how much work everything already in the game already took, so please don't burn yourself out!

Sorry about not keeping up with updates, but is a bad end route in the works/has been added?

there are two at the moment, the first you can get very early game by just sleeping a lot (its tied to a particular day), the second you have to choose a particular choice when fighting a magic orc later on, though that bad end is bad but its not an end as the story just continues from there. I will add another bad end eventually for the main villain fight but I think that will be it.

Oh, is the first one a full route now?

(+1)

No, it's just one scene.

Even if you can't fail, sometimes, you must chose... But sometimes it's hard to choose