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Still very abstract but you have the bones of an interesting game here :) I can imagine the direction you were going from the attack names, and the battle animation is oddly Freudian. Reminds me of a 3D take on Worms... a bit :)


Thanks! I'm indeed taking some inspiration from Worms 3D / Scorched 3D with the combat and I'm still trying to work out exactly where I want this game to land on the explicit/abstract spectrum. The battle animation is the only aesthetic element I really feel satisfied with in this prototype :P