Thanks for getting back to me Krishna, really appreciate it.
This helps me understand better how it should work. I think the main thing that is throwing me off is the downwards attack animation for the special characters.
For example looking at the character here:
https://krishna-palacio.itch.io/minifantasy-dungeon
The attack animation "hits" the full 360 degrees around the character. NE hits 0 to 90, NW hits 90 to 180, SW hits 180 to 230 and SE hits 230 to 360.
However for the special characters, there doesn't seem to be an effect that "hits" the ~190-340 range as all 4 attacking frames have the attack stop around the 180/90 degree line.
https://krishna-palacio.itch.io/minifantasy-true-heroes
I guess I'll just have to set it up and see how it looks in practice but I am worried that it'll look really weird using the paladin attack if I'm walking downwards towards an enemy in the 230 degree range because it'll visually hit beside the character unlike the main character from the dungeon pack.
Unless I'm completely misunderstanding how this is supposed to be setup :)