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(+2)

Is there any hope for glTF support in a future update?
Or potentially .blend support so that we can import the model and materials from Blender? That'd be amazing, though I'm sure very complicated.

(+2)

Of course there is, as soon as MM is based on Godot 4. And it's not very complicated I guess, just waiting for Godot. ;)

Was that whole thing just a lead up to En attendant Godot joke?

Nice. Very nice :D

Also happy to hear, since glTF is going to be super important for my workflow, and I really like using material maker!

(+1)

Please don't hesitate to contact me on discord so I understand what you need exactly. Maybe I can do something before migrating to Godot 4 (I absolutely don't know when it will happen), and this could help me anticipate future glTF related features.