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(+1)

"Unfortunately that's kinda true. The final game is ready, but it's in publishing-hell, some tools are being develop to create ports to consoles and... it has been in that state a couple years."

oh man, that kinda sucks. I just assumed this was the typical situation of either A.) the Dev lost focus/interest or B.) the Dev wasn't getting enough money, but the fact that it's your publisher holding things back makes it worse.

"However, if you're interested in testing the full game write me an email at gagz9k@gmail.com to see if I can sent you a release candidate of the full game.

I couldn't do that, I'd feel like I was robbing you. I will buy the game if your publisher decides to get the lead out and release it at some point. if you can pass this sentiment onto Gamuzumi (I assume that's your publisher, as that is who is listed on the Steam Store page), that would be much appreciated.

also, thanks for responding. I would've never known any of this if not for you.

Thanks for the support! It was my first true solo project and many, many lessons were learned. And not only about publishing and whatnot, but in game design and many other areas of development, so I'm not sad. It was a valuable lesson!

And not a rob at all. If you want to play it and give me some feedback I'd love to hear it. As I say, it was my first solo project, and there's much to do better in future games. Any feedback is even better of a payment!

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And I definitely will pass the sentiment to Gamuzumi, they are working on the porting tools as far as I can tell, but any extra encouragement to get the work done is always a good thing. I do hope this game gets published.