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We are still moving slowly, because of the Christmas holidays, but constant. We have plenty of work to do and a good idea to defend but time is a strong handicap so...

Here Comes A New Challenger!

CΓ©sar, a coder colleague of mine is joining us as an artist so we can focus, even more, on the code side.

Up to this time, we have worked on our own Overlap2D runtime which translates the scene into our base ECS that runs the game. It currently supports composites, images, particles and physics.

We have also started to code the basis of the state machine part to encapsulate the actors' behaviour.

Finally, we added a runtime texture packer to make easier the testing process and set a game screens structure for a better game organization.

You can follow our progress through the issue tracker on GitHub

New updates will come soon! :)