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Hey there! I think I have something working for windows, but I might be wrong. Can you check it out?

(test windows binary: https://github.com/Gleefre/test-ga/raw/release/windows-bin.zip ; contains app.exe)

Opening app.exe results in a white window with the title “SDL2 Window (Not Responding)”. The program freezes after the “==> Launching application.” line. Good idea to use GitHub Action, though there are still unknown problems. :(

(1 edit)

I think I have missed some dependencies. Can you check this one out? (same app.exe https://github.com/Gleefre/test-ga/raw/release-v65/windows-bin.zip )

If it fails, could you please set DEPLOY_REDIRECT_OUTPUT environment variable to any empty file? That would redirect output to it, so I (we) could see the logs.

The log is:

 ==> Deploy log started on 2022.11.09 22:42:38
 ==> Performing warm boot.
   -> Runtime directory is D:/bin/
   -> Resource directory is D:/bin/
 ==> Running boot hooks.
 ==> Reloading foreign libraries.
   -> Loading foreign library #<LIBRARY LIBSDL2-TTF>.
   -> Loading foreign library #<LIBRARY LIBFFI>.
   -> Loading foreign library #<LIBRARY LIBSDL2-IMAGE>.
   -> Loading foreign library #<LIBRARY LIBSDL2>.
   -> Loading foreign library #<LIBRARY OPENGL>.
 ==> Launching application.

I found that is the same as the command line output of the previous version, so there’s no need to define an environment variable to see the log.

Ok, I will try now to build with latest SDL2 releases, this might help

(1 edit)

Here you go: https://github.com/Gleefre/test-ga/raw/release-v65/windows-bin-console.zip


Wait, something is wrong

I think it will work. I'll compile the game now, since this one will just errors that it can't find the font needed

Fixed this one: https://github.com/Gleefre/test-ga/raw/release-v65/windows-bin-console.zip

Rhombihexadeltille build is running right now :)