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Really stressful! The way the camera moves and the sound of the music / ambience gives a real sense of actually being there, especially the camera swinging around when the rope swings. 

The UI / instructions were a bit confusing. E.g. at first I couldn't figure out how to move forward; I had to watch the video to see that the game wanted me to angle to the right and left before I was allowed to go onward. Also, the curved line seems to be the area in which I need to keep my little marker, but there were quite a few moments where the character's animations didn't seem to match where I was on the curved line; e.g. I tried to keep the marker in the middle of the curve, but sometimes it felt like that wasn't the best action to take. I.e. A bit unclear where I wanted my marker for the best result. I also wasn't entirely sure what caused the curved line to become shorter. It seemed correlated to my walking speed, but not always.

Basically, a few instructions might have been helpful here. But overall, the game feels very raw and real, and the balancing feels very natural (the way you can get into a swing from right to left in an attempt to balance, for example) and just generally fantastic. And yet, it's still easier than it would be in real life!

Thanks for the super in depth feedback - we were deliberating on whether to make the instructions more specific but ended up prioritising the art and music - definitely think that the initial feel and the consistency could do with some work :) but we really enjoyed making it and it's so nice to see that come through