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(+2)

Awesome, thanks for the update. Will check it out.

As far as other feedback goes, personally I'd prefer:

A better flashlight/wider viewing distance in Split Screen.

I found Intermission very confusing and gave up on it. It seemed overly complicated and when trying to press the direction arrows they often didn't work. Would recommend Allowing players to use the arrow keys on their keyboard as inputs or at least making it more obvious which way the arrows are facing.

I Think I hit Something was fun, could probably do with tightening up some of the jump scares (and maybe removing a few).

I really like the concept of Don't Look UP, but the ending doesn't really land at the moment. Not sure what you could do to fix it. I think you probably need to see something genuinely jaw-dropping up there (maybe a giant cosmic horror entity).

Just a Peep was pretty cool. The ending could probably be tightened up though.

I absolutely love Repeat.Repeat.Compulsion. Could probably do with a couple of checkpoints though.

I really love a Sheep's Gun too. Very tense and unsettling atmosphere. The only other thing I'd add is a walk cycle for the girl because she just kinda slides across the floor at the moment!

I Didn't See Alone/White Canvas. Is that actually in the game?


Sorry if the feedback comes across as overly critical. I know you're a solo game dev, so creating 8 unique games is a pretty massive project and I really love certain parts of it. I also plan to go a gameplay video on my YouTube channel at some point. :)

(1 edit) (+1)

No problem!!! ;D The Criticism is super valid. I actually LOVE that you took the time to write it out for me! And thank you for the upcoming video, the publicity helps so much!!!!! I actually have known your website/channel for years now hehe I appreciate it!

Splitscreen: I can add a bit more distance or like you said, a wider look. Easy peasy.

Intermission: Is super simple,if it attacks a direction, block that direction. if it defends, attack the opposite direction. I think I just need to make the tutorial easier! I will remove the rotation of the up and down arrows to not confuse players. You also have to walk to the cards to interact with them, the slow movement is part of the gameplay, since the timer can hit zero if youre too late. So Ill fix these things! easy!

I think I hit something: I think there's some small improvements to add, but I'm happy with the outcome!

Dont look UP: I  know exactly how to terrify players at the end. I just ran out of time to add it, BUT if it will improve it, and hopefully get players to buy this game... I will add it!!!

Just a peep: I feel like it ends abruptly? I can add more tension or a small build up.

RRC: I had fun with this!! :) Thank you thank you! I agree, the repeating can be a drag, but its part of the story and gameplay ;D I might leave it be for now!

Sheep's gun: This chapter beat me up, Took the longest to do. I just forgot to press a button in the code to add the walk cycle, cause its in there haha woops! I can fix that!

Alone: its a sub chapter of splitscreen. After the elevator, you were in a white room. At least I hope you were ;D

Again thank you, I will add, and adjust certain things these next few days, I think I can finish all of this by the end of the week!
I dont know if you recorded gameplay already, but if not, wait til the next update, everything should be settled by then.
AND again thank you so much! DM me anytime for a chat :)

(+2)

Glad to have helped. Sure, no problem at all, will wait for the update before I record anything. Keep up the great work! :)

(+1)

Okay! Fixed the walk cycle bug. Tinkered with some stuffs!

(+1)

Awesome! Thanks for the heads up will check it out. :)

(1 edit) (+1)

That's the video live now! Had a lot of fun with the game. I featured my favorite stories in the vid. I trimmed down some parts of "Just a Peep" and "I Think I Hit Something" as I find that less is more in those cases - if you see too much of the monster then it loses its impact.

(+2)

Yayyy! *hugs* Thank youuuu! Ima watch now hehe