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She's cute! The stationary animations and the moving animations are are different scales though =( so I have to scale either the moving animations bigger or the stationary animations smaller to match them. Also the moving animations are sideview while the stationary and attacking animations are at an angle. There are no attacking while moving animations. So she has to stop to fire her bow or strike an enemy with it. It would be difficult to integrate the attacks with jumping, walking, or running. Maybe Otsoga could add some attack while moving animation sequences in the future. Don't know what to do about the scaling difference since that would mean redoing the animation sequences to better match either other.

Thanks for the feedback! I'm redoing the ranged atk animation and the idle one to match more the size, but I will only update after I finish the ultimate skill animation