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It was very clever to put the board game in there: it looks like actually we are playing and conversing with each other while passing the night. And the conversations were really interesting, especially since you touch sensitive subjects in such a respectfully way.

The board game, however, cuts two ways: i am forced to play a game i may not want to, or to stop reading a text i want to.  I guess it also adds further to the realism, because it would be exactly the same if it were two real people: what’s more important, talk to somebody you feel comfortable, or stop because of the choice of game?   So, i played, but without much entusiam at the end.

Sometimes the game would not allow me to place my piece on the board.  Was it waiting for the dialog to catch up?

Also, i wish it was more noticeable who is talking.  I know that the name is visible next to the dialog box, but while i am playing Reversi i might not have enough time to read everything. Especially since it seems that all lines of dialog have same timeout, and longer lines have barely time to reach the end before switching to the next.  I think than just having the name box on the right or the left, depending on who is talking, would be enough visual clue to know who is talking without having to read names.

That was a very well-done entry!

Thank you very much for your feedback, and for confirming quite of few of the design flaws we had noticed while playtesting :D The synchronisation between the dialogue and the board game would need a lot more work...

Yes, sometimes the game will not allow you to place a piece on the board until the dialogue has reached a certain point. This was supposed to mimic the characters not being able to both think about their move and talk when the discussion is very involved. But it kind of didn't work...