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It's a fun idea mostly held back by the map design, lack of interactable objects, and a really basic understanding of the engine. It has a lot of room to improve but definitely COULD improve. For example you don't want things like open doors to be places you can't enter, and you want walkable map edges to lead to other areas (or to obstruct those map edges.) Not adding descriptive or talk events on random objects in the scenery makes the game feel a lot less alive than it could be and making the inn npc's dialogue activate when you step in front of them instead of making it an interact on the counter (or just making sure the counter can be interacted over) is really rough.

Small things like this can build up to make your game a lot more lively and memorable basically.

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Thank you for giving feedback on my first game! I'm glad you had fun.

I've gotten good feedback about the story so I will continue this project. This was meant to be the first chapter to the game and chance for me to learn RPG maker. I like your feedback and some other people game me this feedback. I will definitely take this to account. I planned to do more but the "weekend" time frame for this jam kept the crunch on. 

This jam was really useful for me because I got familiar with how RPG Maker works. I learned a lot.

Hell yeah, I'm glad to see you're sticking with it.