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Thanks! ^^ its not the keyboard haha the turning is just jank. Steering is especially bad on walls, and I didn't properly plan the tracks out for flowing movement when I made them. Tbh when I play I mostly let the walls turn for me, by riding them round corners, and don't steer at all which is what slows you right down. That speed loss is something I'm most unhappy with, max speed and flowing turns are what I ultimately wanted.

And yeah the AI is also jank, there's nothing adaptive about them so they're either slower or faster than you, and that's it. I was aware of this before submission and my workaround was to always progress the player (faster vehicles are always unlocked) this way I hoped players wouldn't feel punished for the mechanics/physics messing up or for making mistakes.

Thanks a lot for the feedback! ^^