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(+1)

- zip the game folder, not the files (correct: Game.zip/Game/Game.exe, wrong: Game.zip/Game.exe)
- when you end a level, set the level [] cursor on the next level (not the one you just finished)
- mixels make the game look much worse than the quality of individual assets 
- X should toggle automatically between fairies (manual select is a waste of inputs)
- was expecting frogs to be able to eat each other, could be something to explore 
- you piece of shit, taught me about quick switch after 20 levels, make that the default or tell me early
- gameplay is much more fluid with quick switching
- shame only got to use it on the last level

Very smooth experience, the overall structure and level transition feel like from a finished steam game.  The switching requiring 3 buttons instead of 1 became annoying fast, I feel like I was spending more effort fighting the inputs than solving the puzzles. I feel like that ruined the whole experience. Good job otherwise. Gonna make it.

- That makes sense. I will start doing it that way
- Since there will be multiple paths, I prefer to not force the cursor to a specific level. But I have seen a lot of people re-entering the same level when they start playing, so I might need to do something about it.
- I agree about mixels, but the only place when I'm using those are in the level presentation clouds, the fairy selection circle and the level node bounce. The first two will have proper animations for the future, but the level bounce will be like that because animating that in another way would be difficult. Or do you mean another instance of mixels? Maybe I'm missing something
- About that...
- At certain point I thought about that, but I scrapped it because the game was too complex already. Maybe for a sequel.
- lol. I have changed it to have both selection systems at the same time, one with X and the other one with C. Quick switch is introduced on the very next level.
- For most people it does, but I feel it can hurt the experience for people who prefer to focus on the puzzle part and having a chill action part. Both options are in the game from the start now.
- You can play all the levels with quickswitch again if you want to!

Sorry the regular switch soured your experience. I changed it a bit to make it more fluid, now you have to hold X to select and release to accept instead of pressing X twice. I uploaded that version online if you want to give it a try (version 0.11a)
>Gonna make it.
Thanks mate. I hope your horror pogo game gets there too.