This is an interesting puzzle game. Is it really endless, and what inspired you to make it?
Thanks, I just wanted to make a quick exploration of procedural game design.
This was the first experiment towards that direction. "NIKHEDONIA BLACK" is a more portable version of this same game.
I like the idea of creating something that has potentially unknown content even to its creator.
And little puzzle games are the best to let you have a go at this kind of concept.