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Hey it's the game based on my shitpost. Thanks for the in-game shoutout at the end.

This is pretty cool. Reminds me of the ancient online fad of bite-sized sequential storytelling.

I love the art, in particular the enemy designs.

I can visualize how the password system could be used in all sorts of interesting, less obvious ways. How would you translate that to book format?

I remember I had a book as a kid that came with a special sort of lens that would let you see invisible text, so I guess that could be an idea for a trick up your sleeve if you want.

It would be nice if you could turn the page by dragging it when applicable.

A bookmark feature would be convenient for navigation but I suppose that might get in the way when you want to restrict players from returning to a location.

Thanks for playing and for the idea. In the end it seems you were 100% right judging from general lack of feedback.

I was thinking about some sort of decoding table for the password system. The only conditions it needs to satisfy is obscuring available passwords and be somewhat simple to use.

I would say that teleporting at will is a no-no in a metroidvania, especially when there are gimmicks like the one at the end part (since all of those are separate pages, that would let you escape). I have ideas for fast travel, but the only way to make usual navigating less cumbersome are shortcuts and condensing the content.

Stuff like lenses are of course an option. For example magnifying glass would be used to search for tiny clues, ultraviolet light that was originally supposed to be used for the dark rooms, and either lenses or cards with holes for decoding texts.

Touch screens already have page turning through swipe. I guess it would be a good idea to port it for mouse controls.