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Pretty cool controls, feels great to play and there are quite a few interesting emerging properties and considerations to movement.

The destruction visibility gimmick is no good.  Let's face it, you can't proceed without seeing anything, so at that point you're just forcing the player to go through extra steps to get to a restart. 

The control scheme is confusing. Wheel mode should be a hold rather than a toggle, just like the time button. And time assigned to space is weird. I'd rather have it be on a right mouse click so that everything can be accessed from the mouse.

Base time is a bit too fast and slowdown is a bit too slow. If you are optimizing them for rehearsed, expert play, add a third speed in-between. And why is cursor sensitivity affected by time scale? That's just cumbersome.

I got what I think was a glitch where the pogo despawned by itself one time

I got to zone 4 or so and there was no apparent route to continue. I'm assuming that's all there is so far.

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You have to go back to start start zone (arrows on the areas indicate it, yeah it's not intuitive).
You're also right about the controls being a mess, not sure if slowdowns should be a part of the game atm, and the despawn is a nice catch, I thought I had patched it out.

Thanks for playing and the feedback.