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Hey, just out of curiosity, would it be possible to get sprites to flicker instead of vanishing if there are too many in a row?

No, it's because of gameboy limitations, not the GB Studio itself. 

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That's okay. I sort of figured out a way to do it.

The sprite editor lets you change the order in which the individual sprites in one animation frame are displayed. The further back ones will be dropped if too many are in one row. If you make an animation where the sprite order changes every frame, it will almost be like it's flickering.

Now, each actor has its own priority level, and it's hard to tell what order actors will be displayed in until you run the game, but the player sprite has priority over all other actors, and projectiles will be displayed behind all other actors.