How do I play on macOS?
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Here's a quick explanation of the OBJ palette feature in the sprite editor.
The Game Boy supports two sprite palettes at once: OBJ0 and OBJ1. The default sprite palette is OBJ0. In GB Studio, OBJ1 replaces the light green with dark green. This has no effect in color mode.
If anyone wants to know which sound channels the basic sound effects use, beeps and crashes use the noise channel, and tones use the Duty 1 channel.
Finding this out helped me troubleshoot a sound not playing. I had to mute the noise channel in my music in order to get a beep to play.
Are these supposed to be GB-style sprites? If so, the Game Boy only supports 3 shades per sprite. Background tiles support 4 shades, but for sprites, the 4th shade would be transparency, similar to the NES.
GB Studio uses the lightest, darkest, and 2nd lightest shades for sprites.
I want to make a cutscene for my game within a platformer scene, but any time I try to move actors, the animations get all messed up.
Is there a way I can fix this problem or will I have to wait until a new update (I'm currently using version 3.0.2)?
I've got a problem where every time an actor collision event occurs, the attached script runs more than once. This is unfortunate for the life system I've created for my game. How can I fix it?
I thought that Richard's joke was close enough.
I also had to make sure there were enough jokes in the game's code to get the car to the clothing shop without getting the game stuck in an infinite loop by trying to search through an empty list.