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I like the whole scenario and the physics based rolling system. For my taste the camera was a bit fast and the game would have profited from a static cam.

Besides that just a little problem with the text going outside the screen on the how to play scene.

All in all a pretty solid game, plus I really like the detail that the girl runs to the house when you start the game.

Thanks for the feedback. Originally I used a static camera, but people complained about that. So I swapped from static to adventure camera default, but you could swap from adventure to static by pressing C. Then I got complaints about that too. Ugh. I think I'll add back in the swap option for static and ignore any feedback against it going forward.

In the end you are the one who has to like your game. But making it changeable sounds like a good idea.