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I think it would be much more fun with a map and list of lore items. Especially once you get to the hardest difficulty, when I decided to throw in the towel. I just thought the area was too large and held too few landmarks that could be used for guidance. I understand the corn maze concept and wanting disorientation to be a factor, but it just got boring after awhile. Again, if you started with a blank map that became filled in as you explored, I think that would urge the player on and incentivize them to keep going. 

Thank you for the feedback. We will take that into consideration.

Agreed! Or maybe some sort of breadcrumb system where you can leave a marker where you've been?

You wouldn't believe how long it took me to even realize you could walk THROUGH the corn....

(+1)

We are implementing a compass to help guide the player.