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This is a really neat mechanic, but I keep getting stuck. Wishing there was some way to undo or return to a checkpoint, but I can understand if the entrapment is part of the experience.

I may come back to this now that I"m out of a personal design dead-end sorta. I'm suuure there are better ways for me to go about this entrapment! It's no fun past the first couple times, so it isn't really very replay-enjoyable