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If I'm not misunderstanding you, that's an intended design decision. The puzzle it's not just to form a 100, but to form a 100 and making it to the exit. Some levels were designed with that premise: tricking the player into forming a 100 in a way that makes the exit unreachable.

No, that's not what I meant. The exit was reachable, but it arbitrarily wouldn't accept certain 100s.