Great game idea, but the aiming mechanic is a little fussy and I'm not sure why we needed to have a limited number of lives (maybe checkpoints would be a good idea?).
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This is a type of game I like in general, but I especially like your UI decision to show both paths when there's an object that may not be there. That's a really nice way of presenting something that could otherwise have been very tedious.
I love the idea here, but the type is too small, the phrase tables seem to be cut off by the edge of the canvas, and this is overall too buggy to be playable in Chrome 100. When the display bugs are fixed, I would *love* to play this!
cherepaxa: It's not really accurate to say that a Magic Mouse won't work for this game; I just played it with a Magic Mouse. In the Mouse pane of System Preferences, you can assign the right side of the mouse to be right-click ("secondary click").
That said, I agree that there should be an alternative to right-click (perhaps Ctrl-click, which is _not_ an automatic substitute on Mac OS for right-click AFAIK), for reasons of accessibility.