So yours was the final game in my Indie Romp Video. I liked the idea of having to be careful of traps however the way it was implemented I feel needs to be improved on. From what I could see a lot of the traps gave you no way to really tell that something was going to be there and obviously you aren't supposed to know there is a trap but in terms of this it ends up just making it frustrating.
Lastly the fact that if you stand still for more than 30 seconds triggers a reset.... no just no.