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So yours was the final game in my Indie Romp Video. I liked the idea of having to be careful of traps however the way it was implemented I feel needs to be improved on. From what I could see a lot of the traps gave you no way to really tell that something was going to be there and obviously you aren't supposed to know there is a trap but in terms of this it ends up just making it frustrating.

Lastly the fact that if you stand still for more than 30 seconds triggers a reset.... no just no.

Your game starts at 11:40

Hi LordofNope,

thanks for playing our game and for sharing your experience. At the moment it's more frustating than it should be. One of our goals for future updates is certainly to pick up the player a little better. But learning through initial and repeated failure will remain a major part of the concept.

Cheers,

Falk

sorry if i seemed to harsh there. I'm happy to hear you plan to work with this more.