Man I loved this mechanic. One of my Lovely lords suggested this game to me and now I can't wait for the finished product. I do Hope you are still working on it.one thing to note, Whenever the "spirit" thing was on screen I had some recording lag, Just something that may need some optimization
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It's pretty rare to hear voice acting in these indie games but I want to say good work on that. Sound is always important and your audio was nice and crisp. The monster needs a bit of refinement in it's animation though. Otherwise I'm 100% looking forward to episode 2.Your game starts at 5:53
Props dev. You have basic game structure down like this was actually satisfying to play and complete. swapping between forms added some depth that I think opens up a lot of opportunity for this style. I hope next time your game has a bit more tension though with something to actually avoid or worry about!
So yours was the final game in my Indie Romp Video. I liked the idea of having to be careful of traps however the way it was implemented I feel needs to be improved on. From what I could see a lot of the traps gave you no way to really tell that something was going to be there and obviously you aren't supposed to know there is a trap but in terms of this it ends up just making it frustrating.
Lastly the fact that if you stand still for more than 30 seconds triggers a reset.... no just no.
At the moment it plays fine however when using OBS to record the video out put became very laggy.
Liked the change in walk cycles. character movement was very well animated and I look forward to what you turn this into. I'd love to Play the finished version or even a demo on my youtube :)
This was an interesting play. The design was nice and honestly the build up was good for such a weird and spooky pay off. so thank you for making this!
Your game starts at 8:25 ((this is a repost because I'm a fool and deleted the last one, forgive me :( ))
So this was an interesting take of a game. I wish there had been a couple more options on how it went though. Like maybe some secrets to find and such. A litlle more substance, all in all though it wasn't bad. Hope you guys make more.
I played your game in a combo video I did. I'm not sure if I encountered a bug as I couldn't exactly interact with anything in my playthrough. Visuals were very good though. Defs a spooky atmosphere
Played your game in an indie romp. Cried when Simon says did the murder haha but that clown is fantastically designed. Some of the jump scares were a little hammy but in a good way :P I really loved the interactivity of the game. Being able to play simon says or smash about on the piano. I live for those little things in games
I hope I can play more of your stuff in the future! Your game starts at 12:20
I think I gave your game a fair try. Love the idea of it however I had an issue with my mouse not locking to the game. If it's just a problem with my p.c I'll try the game again because I think it's got a crazy amount of potential. It was just to frustrating with that issue otherwise.
Your game starts at 5:20 I can't wait to see what else you make
I played your game in an Indie Romp. First I'd like to say good job on putting this together in 12 hours. Nice setting playing as a smoll child is a theme I don't see often enough in these games. Not sure if I just chose the right path or not but I feel this could be improved greatly if the "entity" was actually hostile though as it mostly seemed to ignore me. let me know if I'm wrong though!
Interesting idea, though at it's core it's really more of a walking simulator. Alright in it's own right and I totally approve of the message of the game. Just wished it had a bit more "game" to it.hope you enjoy the video, and I look forward to your future projects
Yours was the first game I played for my indie romp.
gotta say I loved the ghosts kinda just showing up in the paintings. I feel if there had been more of that build up through the game, perhaps triggered by note progression. It's creep factor could have gone from a 6/10 to a 8 or 9/10. Keep up the good work Matthieu!!
Played your game for an indie romp! Gotta say this was nifty and gross in a good way. I played more of it just casually after I was done recording :) Hope to see you make more in the futureYour game starts at 6:23!
I played your game in an indie romp. perfect level fro the draw distance. not sure if i was on an old version or just avoided all of the bear traps haha. Mr twigs is effective but i feel too frequent. With how much field there is you could likely lower his warping rate to retain his fear levels. maybe add an option to steal his hat ((because i really wanted it is my only excuse)) and doing so makes him much more aggressive. like he'll warp right in your face perhaps. A small variety to how he appears would be cool also. for example, maybe you only see his hat at one point drawing you to it setting up the scare.
I feel there's a lot of opportunity in this game. Was I correct in thinking that a main mechanic would be physically moving things with the player? if so I think friction on objects should be reduced a touch. A tip on creating good scares would be restricting camera view a bit. Otherwise this seems like a good basis!