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131!  I quite enjoyed this.  Well polished.  Simple.  A solid entry.

Some things I think could be changed, though I'm not sure if they'd be improvements: 

First, the little creatures were pretty simple to capture en-masse when they pushed up against the walls.  I think they are just moving in a line away from the player, but steering behavior might lead to them not bunching up in corners as much.

Second, there were times where I felt like I died because there weren't enough spawning or I couldn't find them fast enough.  If I lose, I'd like it to be from my inability to capture the critters rather than their sparsity.  Perhaps there's a way to ensure there's always a creature reachable if one plays optimally?

Third, creatures sometimes spawned in front of me. Not a huge issue, but finding them just outside the line of sight can be neat.

Good work.

1.: Yeah a better running away mechanic would help with that true. 2.: Hm maybe more but with better distribution and better juke mechanics. The distribution point will definitely get some love next week. 3.: The spawning and level generation came together in the last 4-5h and I didn’t come up with a good method of checking that in the time, but shouldn’t be that hard, true. Thanks very much for playing and the suggestions! Mine is 234 ^^