it was pretty close to completion. Probably one or two bugs to iron out (needed some playtesting) and localisation. We were playing a LOT of Mario Kart at the time, so I tried to capture some of that, though the lower frame rate didn't help.
I did the underwater section on Waterworld.. quite an interesting project that. I think there were four programmers, one on each different section, all working independently. Such a rush job :)