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it was pretty close to completion. Probably one or two bugs to iron out (needed some playtesting) and localisation. We were playing a LOT of Mario Kart at the time, so I tried to capture some of that, though the lower frame rate didn't help. 

I did the underwater section on Waterworld.. quite an interesting project that. I think there were four programmers, one on each different section, all working independently. Such a rush job :)

Sorry, just noticed your reply (18 days later... facepalm).  I'm excited to try Wacky Races again this afternoon.  Especially since it was almost complete.  Waterworld sounds like something I would explore with cheats... just to see the tech.  :)