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(1 edit) (+2)

Hello there, since you said that you don't get it, let me explain it in detail. 

New version features sounds for basically every small thing in game, including even details like different sounds for footsteps depending on surface, multiple ambient sounds for various locations and finally functional dynamic music that plays correctly, none of those things were present in old update and the music was glitchy, there was even a bug where 2 tracks would play at the same time or would constantly reset in wrong moments, you couldn't even adjust music volume.

Now when it comes to gameplay, improvements are even more obvious. First thing you notice is that you are finally able to choose difficulty and the game finally features checkpoints and saves your progress, while in old version if you died you would be send back to the start of 20 min long level, this was highly criticized.  Big part of gameplay is also level design and AI, both of those were massively improved in 2022 update compared to update 5, which had mostly flat levels and bad AI this resulted in worse gameplay. Meanwhile fights with AI in 2022 demo are pretty challenging and the levels themselves are far better balanced for combat and progression, featuring more variety and additional activities besides combat. 

 As for the cutscenes, I have to simply disagree:


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thanks for your long explanational answering..but i need to say again(!).most of cutscene drawings were still better than older one.in which the characters in it expecially..and in new update has no death animations,no real NPC (but just anomalies)..thats dissappointing of course.why did you remove death-agony animations?just why!?thats like resident evil 2 remake animations versus re3 nemesis remake animations..game is new but not in the things that makes the game good..im sorry for my english but i hope it is understandable.thanks and good luck.

(+1)

No problem at all, I'm happy to discuss anything about the game, now I want to explain some more.
There is a short, physics based death animation, but characters don't go into disabled state so they don't get stuck in weird, immersion breaking positions and they don't impact CPU performance as much, in new system ragdolls function a lot more stable, have more weight thanks to better configuration and don't freeze on their knees like they did before, their code is also much more clearer and easier to work with which helps with adding new enemy types and avoiding glitches. I think the comparison to RE2 and RE3 is a bit inaccurate because, it removed ragdolls completely but here the ragdolls stayed.
When it comes to npc's you do have human enemy types, not just anomalies, there are 3 kinds of mercs which all have different functions in gameplay and a much better AI than before, but you need to complete tutorial level to encounter them.


As for the cutscenes, most of them are also still work work in progress since they are created for much larger scenes and take more work to fill up with detail. Some are certainly better than old ones like the graveyard cutscene I showed you but I do realize characters need some work so it's all being improved for upcoming update. Here is a sample of one of the improved scenes (best see in full resolution):


as you can see here the ammount of detail is unlike anything in previous updates, the characters are now a lot more realistic and the lighting is accurate.

There is a clear difference in quality.

I'm sorry to hear you did not enjoy the demo, but I hope you will try out upcoming update and hopefully enjoy it now.

I have a lot of improvements prepared so it's worth to wait