No problem at all, I'm happy to discuss anything about the game, now I want to explain some more.
There is a short, physics based death animation, but characters don't go into disabled state so they don't get stuck in weird, immersion breaking positions and they don't impact CPU performance as much, in new system ragdolls function a lot more stable, have more weight thanks to better configuration and don't freeze on their knees like they did before, their code is also much more clearer and easier to work with which helps with adding new enemy types and avoiding glitches. I think the comparison to RE2 and RE3 is a bit inaccurate because, it removed ragdolls completely but here the ragdolls stayed.
When it comes to npc's you do have human enemy types, not just anomalies, there are 3 kinds of mercs which all have different functions in gameplay and a much better AI than before, but you need to complete tutorial level to encounter them.
As for the cutscenes, most of them are also still work work in progress since they are created for much larger scenes and take more work to fill up with detail. Some are certainly better than old ones like the graveyard cutscene I showed you but I do realize characters need some work so it's all being improved for upcoming update. Here is a sample of one of the improved scenes (best see in full resolution):
as you can see here the ammount of detail is unlike anything in previous updates, the characters are now a lot more realistic and the lighting is accurate.

There is a clear difference in quality.
I'm sorry to hear you did not enjoy the demo, but I hope you will try out upcoming update and hopefully enjoy it now.
I have a lot of improvements prepared so it's worth to wait