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Wow, that was terrifying. I think the art direction and audio combined really helped to sell the sense of dread that I felt as I went through the game. However, I did get lost at multiple times and got a bit frustrated as to where to go next. I think if there was a better sense of where to go next, it could really help better encourage replay ability. Still, great job with the fear factor, that was quite the experience.

That's really good to hear!

And yes, unfortunately, navigation is a problem I'm aware of, especially with the limited line of sight.  I had a few ideas that could help with that, but couldn't make it until the deadline. Probably I'll utilize those in an upcoming title. I really want to further explore what this mechanic could give way to.