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(2 edits) (+1)

Fun little game! The music and pixelart are lovely and fit together, I am quite jealous.

I love the little timing twist altough I think that since it is movement sensitive I'd allow player to stop immediately when no input is detected.

BTW did you have any problems with performance when drawing that many enemies? I must say that my own project exported to HTML has a few hiccups when there are many Kinematic 2D Bodies.

(+1)

Hey, thanks! I'm still learning both of those things, so it's great to know I'm getting them right! Also, your suggestion is quite relevant, I should add it as an update I think, to make the gameplay snappier.

 About the performance, in my game I didn't have many issues since the most enemies die every 10 seconds hahaha

 However, in other games I made I noticed that path finding can make the game quite slower... also, VisibilityActivators might help a bit. I think threading could help you!