Day 3:
I added skill checks today. Now you can roll a 1 and let bad things happen. Just like everything else, skill checks are activated by a script.
I started working on combat, but didn't get far. Characters can carry weapons, and what they do is defined. I've just ran into a brick wall on how to activate the right weapons, at the right times, on the right characters. I may stop with the standard turn-based combat, and do something weird. Maybe minigames for diffrent skill checks? But it can be started from a script!