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Fundamentally, what's the story?  There may be one, big, true story that no one knows, but each tribe is going to have it's own stories and legends.  Some will be true, some will be subjectively true, some will be dangerously wrong.  Many will blend truth, myth and falsehood, depending on where they came from, who was telling them, why they were telling them and how garbled they got in the retelling.  The world arises from the interaction of and conflicts between those stories. 

Your game, as it plays out in the world, is another story, one that interacts with several of the older stories and, hopefully, influences many of the current stories.

Yes, that's right. That's why at this point I decided not to just fill the lorebook with new descriptions, but to do something that would reveal the world through stories. It's hard to do it as a game yet, but it's much easier for me to do it as a comic book. I have the idea of creating several small stories on behalf of different characters. They might intersect closely, or they might intersect very distantly. A kind of novelization of the quests, as if it were an existing game.