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I like the simplicity of the story and how it doesn't bother to explain anything; that makes it tenser and scarier. The pixel art was really effective--the piles of black pixels communicate so much so minimally, and I like how the screen gets covered with ants at the end. The music also did a lot to enhance the mood. (Also great: The text of the menu buttons.) I would have liked it better as free verse than a rhymed poem, though; some of the rhymes like "street/asleep" weren't working for me.

Thank you! I love that you specifically pointed out the fact that nothing was actually explained, it was one of the reasons I had so much fun with it - it's ants, panic, the end. I was really enjoying working on it.

That extends to the rhymes as well, but there is an inner nitpicker in me that agrees with you on the rhyming elements - some rhymes like beneath/teeth almost rhymed too much for my taste, and some like the one you pointed out, or down/now were too far apart, as well as things like phenomenon/spawn where the length of the last syllable isn't the same. Sometimes I needed to split the sentence awkwardly... I think I mentioned it below somewhere too, the rhyming is an opportunity for endless tinkering, there is this hope that with time I could conceivably find the perfect constellation of rhythm, structure and information for each of the backgrounds, but yeah, I do get what you're saying. 

Either way, I'm glad you had fun with it, I really appreciate you taking the time and sharing your impressions and all the kind words on the other bits of the game - thank you for playing!