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(+2)

the all enemies +50 mana thing is what  makes it necessary almost, even with the stun I still got instant killed sometimes in the later runs, just tanked the wounds

(+1)

Yeah, I can imagine! Makes totally sense. Maybe it is not invincible then. Sooner or later the abilities dmg ramp up so much that any team gets insta-killed. It's a shame the game becomes a "tank at the start and win or die immediately" after that though. I find this strat incredibly hilarious, but also cheese incarnated ahahah. Hella fun.

I'm curious to know what Jay thinks of it and if and what will they do about it.

(+1)

Oh no wait, maybe you can actually stun them forever if you give something to Skimander to start immediately casting, and then you give them more than 15 regen per sec. Wow. It could be invincible.

(1 edit) (+1)

three spyglasses, I just never got the option to merge stuff into skimander

(+1)

Stun-locking is something I was worried about since the beginning lol.  Originally bosses didnt even have stun resistance, which made them very easy to completely lock down since its just 1 target.  I may need to make stuns just always generally lose effectiveness. 

(+1)

Makes sense. It's tough to handle.