I really like the concept and potential of this game. But I disagree with the design decision to have a fail-state. The 100 consecutive pipe requirement creates an obstacle course style of gameplay, when the game should really be about one person's inner journey. I would have much preferred if hitting a pipe caused Dong to momentarily stop walking and take a deep breath before continuing onward, allowing time to flow naturally.
Restarting the whole game rips the player out of Dong's POV and distracts from the story being conveyed. But I appreciate you telling this story, and I like the game :)