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I really like the concept and potential of this game. But I disagree with the design decision to have a fail-state. The 100 consecutive pipe requirement creates an obstacle course style of gameplay, when the game should really be about one person's inner journey. I would have much preferred if hitting a pipe caused Dong to momentarily stop walking and take a deep breath before continuing onward, allowing time to flow naturally.

Restarting the whole game rips the player out of Dong's POV and distracts from the story being conveyed. But I appreciate you telling this story, and I like the game :)

(1 edit) (+1)

Hello! Thanks for taking the time to ingest the game and give some feedback. I actually agree with those points. So there are now two modes, one where the player can never lose (they hit the pipe and get the punching sound but it doesn't restart the game) and another where they can lose and it will restart. Good luck on your projects!

Wow, thank you for the update! I just played the story mode and liked it a lot. With your timing of Dong's taps at the very end, you can really feel his pauses and hesitation. I'm glad I get to see how it ends now!

(1 edit)

Excellent, and you're welcome. I didn't playtest the game too much outside myself so all the feedback is helpful!