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(1 edit) (+1)

I still feel you're very out of your element in this jam. It's well designed to be super approachable and get people replaying multiple times just to see if there's a better ending they missed. Since my first playtest, the game went a step up from being an arcade clicker and went up to being a horror-themed clicker. It's still not quite a horror game yet

From the story in the game, I notice you opted to play into a fear of rejection and a fear of weird monsters, but the game execution still puts an arcade clicker highest in priority and the fears you're playing to in the backburner. If you're going for a 'cosmic horror' I very strongly recommend reading some HP Lovecraft for some classics or looking at Subnautica 1 or Iron Lung for video game takes on cosmic horror, that's one of the hardest genres of horror to pull off in a video game and usually works in a literary medium

(+1)

Thanks for the second look and critical insight. I’ll keep working on trying to find ways to elicit those feelings that make horror “horror.”