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I really did my best to make the game fair so you don't scream at the game, but at yourself. Trust me, in that labyrinth you would get stuck 40 times more often if I hadn't shortened cactus' hands. :D Though this was my first time trying out rigid bodies and joints in Godot and despite all efforts I couldn't handle several problems, like cactus sticking to random surfaces sometimes (mostly experienced in the maze), or when the pot would revolve without the plant moving. Nevertheless it was a fun experience and I learned a bunch about how Godot deals with physics.