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(+1)

Tama, you could have talked to her in a day or two, you didn't have to LITERALLY REVERSE TIME! On a serious note, your characters are always so endearing, it's great. A little embarrassing but I didn't realize how to skip until my third playthrough, I kept clicking too fast for the tutorial icon to show up. I really like the overall game concept, I was expecting a straightforward visual novel and was pleasantly surprised to see the time management element appear. I like the element of added tension provided by the combat, but it's a bit of a shame that fighting even one of them seems to lock you out of the best ending. I was pretty proud that I managed to already find the solution by my third playthrough then lock in the correct sequence on the fifth. Got a bit addicted to trying to see as much dialog as I could afterwards, and I conclude: Paisley, you're hard as heck to shop for! (Yes, I know that's the point.) Great work!

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Thanks so much for playing! I'm glad you enjoyed my weird little VN experiment. It was originally going to be a normal VN, but I decided to change it up part way through development. I agree that I probably should have found a way to allow at least 1 combat encounter and still get the good end, since the nightmare attacks are randomized and could make things quite difficult if you have bad luck.  I unfortunately was really tight on time making this game, so it didn't get as much balancing and polish as I might have liked.

I hadn't considered that a player might totally miss the skip function by clicking through the text rapidly! It is mentioned on the instructions, but for such a simple control set I can understand players skipping the instructions. I'll have to think of adding a better call-out for that function, maybe at the start of each loop?

I appreciate your feedback, and I'm glad you enjoyed playing! Thanks so much for sticking with this series! More to come soon, schedule willing...