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Thanks for the great feedback! I appreciate it a lot!  :)
And I agree with you that the first stage is way too hard, that stage was initially used by me to test the collision, movement, tile etc. I was gonna move that stage to further back but I didn't do it due to the time constraint.

Interestingly, the first version of the spike was actually embedded in the ground, but it looks kinda ugly since all I did was to render the spike on top of the tile. I might actually go back and revert the change due to your feedback. 

Thanks once again!

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Maybe there's a happy medium? Maybe display a timer or some indication that a spike is about to be deployed?

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Great idea! So maybe like a traffic light will work too? red while the spike is exposed, green when it is hidden in the ground and yellow when it is about to deployed.

Edit: Oh well, just realized that kinda break the monochrome style. Timer will work too, but I felt like the area with a lot of spikes/hazard will have a ton of timer, making the screen looks kinda hectic? Will have to try it out and see if it looks good.