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Very nice! I was actually toying with a wave function collapse algorithm for procgen in GM recently! This looks great! Good work!

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Thank you! ^__^

I was wondering would you be willing to do custom orders

I'm not - I'm simply too busy to do commissions.

Ok, thank you for replying

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I'm atleast thinking about getting the maria engine 64 to hopefully be able to modify it into a megaman legends/ megaman x type engine, could you please do a tutorial on such a conversion

Depends on what exactly you need that isn't in the engine already. Tank controls and shooting, or is it missing something more advanced?

well atleast a few things come to mind, for modifications into a megaman x engine wall jumping, wall sliding, a dash, a stage select, special weapons, controls to switch weapons, a weapons screen to switch between weapons and use subtanks from aswell as leave the level from, a blaster and z sabre like sword, heart tank or tank like items, aswell as things like subtanks to pick up, level (area) segmentation in order to help prevent (or atleast minimalize lag and keep the framerate up), and of course a really important thing would be controller controlls

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also I think I would also like to get rid of the in game level editor

I'd also like to know how to put together a level, I'm certain this different from using tiles in a 2d engine

That one is simple, at least - just remove the button object from the title screen when you're going to release your game. (It's intended to only be used for development, it's included in the demo to show off the intended workflow)

A lot of that would be pretty simple finite state machine stuff - e.g. if you detect a wall close to you when you're in midair, enter a "wall slide" state where you slowly move down until there's solid ground beneath you, and which lets you wall-kick...

Not sure if getting a 3D engine for a 2D game is the best choice, but I guess if you like "2½D visuals" (3D background elements but the game plays in a 2D plane) it could work out.

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I was thinking a completely 3d megaman x style engine that is better than Megaman X7's attempt, although I might possibly like to make afew 2d plane sections

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atleast after the engine is modified into a megaman type one would it be alright if I released it for free so more people can be able to make 3d megaman fangames, and original titles