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Perhaps there is a bug. I left and came back into the room and killed all the enemies more than once and the seed never fell. I'll reboot the game and try again to see what I can sort out. Thanks! I do want to play through the whole thing. 

It is possible you may have found a bug I thought I had squashed. There is a counter in the room that measures enemies killed, then a trigger that releases the seed if you've defeated them all.

I ran into a similar (or the same) problem I thought I fixed - that if you defeat the last enemy IN that trigger (which is in the air) it doesn't count it properly. Something I'll need to iron out or rework in the near future. So cool you even watched a playthrough too :D

Sorry you were having troubles, but thanks for reporting the issue! Hope it works when you give it a replay!

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It did work properly the second time around! 

This is a great little platformer. I'd have loved for a little more variation in the dungeon layouts. The attack felt quite good. I'm glad it throws the attack out so you can attacks and back off without unintentionally moving your attack to the other direction in the process. The oracle was a great little touch to make sure players had direction while also providing better world immersion. The credits are also a great little in-world touch. We did a similar thing in our game. Solid work here. 

Thanks for the great feedback! I'm looking forward to expanding the level layout and adding some more variety in general. Glad it worked the second time around!