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(1 edit)

Hi SeaLiteral, I just left a comment on your main page about the things I really liked, but I had a couple of thoughts so I thought I'd put them over here.

In my playthrough, if I don’t trust Clara, then go to the park and see her, then we go to the inn together, I get an error message saying

Line 255 if seen_bard:

Name error: Name seenbard is not defined

I'm not great with errors but possibly you’ve set up your variables using “define” rather than “default”? I think maybe putting default seen_bard = True (before the start label) might fix this.

Also, at the inn with Clara, it might be worth to put a visual effect or line of text saying “I slip into a dream” before the dream sequence, as when I first reached that scene, it appears quite suddenly and I thought the game had accidentally jumped back to an earlier point.

Another suggestion is - it sounds like you had a disappointing experience with your proofreader, and likewise with the card game mechanic, but a new player wouldn't know about these issues, so I think it might serve the game better not to mention them at all. With the card game specifically, you could just add a line of text describing winning the game, and it wouldn't interrupt the flow of the story.

For proofreading, I didn’t spot any issues except this sentence - “I hear he blows the candle, it goes dark” which should be “ I hear him blow out the candle”, but its still understandable!

For the art, I really liked your pencil drawing - and I wonder if it might have been fun to make all the art 'traditional style', to fit in with the storybookish feel? If you bump up the contrast on some drawing like the sheep one, you could maybe create some quite nice visuals without having to go the photo editing route either. I hope you don't mind these suggestions, and if you've already fixed anything in your new update, apologies for being slow with the comment.

PS - forgot to say in main comment, but I love the title you chose for this game! A very dreamy and evocative sounding name!

Thanks for the feedback!

In my playthrough, if I don’t trust Clara, then go to the park and see her, then we go to the inn together, I get an error message I hope you don’t mind these suggestions, and if you’ve already fixed anything in your new update, apologies for being slow with the comment.

In case you’re curious, it was me spelling the variable name in two different ways. And I did fix this in version 1.1: The list of downloadable files from this VN, highlighting the publication date of each file, nine days ago for the first one, two days ago for the other ones

Also, at the inn with Clara, it might be worth to put a visual effect or line of text saying “I slip into a dream” before the dream sequence, as when I first reached that scene, it appears quite suddenly and I thought the game had accidentally jumped back to an earlier point.

I initially intended to set everything to black-and-white or add a vignetting effect to show that it was a dream. Or make it blurry or something.

a new player wouldn’t know about these issues, so I think it might serve the game better not to mention them at all

I think I’ll do that when I make a 1.2 release. And if I actually get the card game working I’ll probably put that in a 2.0 release.

“I hear he blows the candle, it goes dark” which should be “ I hear him blow out the candle”

Another thing I can fix in 1.2. Thanks!

For the art, I really liked your pencil drawing - and I wonder if it might have been fun to make all the art ‘traditional style’, to fit in with the storybookish feel?

Thanks! I think drawing by hand takes longer, especially for things like forests where I want to be able to draw a few trees and then add more copies of the same trees to create the illusion of there being more trees than I actually drew. And in case it’s not obvious, the buildings were actually 3D edited to look 2D.

the photo editing route

I did take a photograph of a sheep and use that as a reference when drawing the sheep by hand.