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That's true about it becoming stale. There were two options I could have gone for:

  1. Less levels: I think three levels would have sufficed, with the game as it is. Since it only becomes harder without expanding it in other ways.
  2. More mechanics: new ways of stopping the waves of enemies would have made the game more interesting.

Since I wanted to keep the game as simple as possible, I should have gone with the first option. 

But it's true that it needs more variety in mechanics.

Thanks for the feedback!