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What are the system requirements for poom? Does it really run on 64k of ram and sn 8!bit processor?

no - this game runs within a virtual machine (pico8) with the following constraints:

  • 8mhz cpu
  • 128x128/16 colors display
  • 32bits numbers
  • 2mb of ram
  • max 8192 symbols for code/64k text file

so far more powerful than a NES but certainly far less powerful than a 1993 PC!

So POOM would technically work on a 286 with 2 megs of ram. Would it need any special hardware for 3D graphics like the super fx chip?

comparison doesn’t really make sense - Poom runs on top of Lua, a very high level language, that would crawl on a 286 (if working at all).

see Doom machine specs to find the lowest cpu it ran on.

The original doom ran on a 386. 

So I would imagine that POOM would run on a 286. 


The specs for Poom would be even less, if it took note of a 3d card or superfx chip

I think you're misunderstanding fredz72, so I'll try to clear things up.

POOM is a game for the PICO-8, which is a fantasy console (really a virtual machine and game engine) with certain restrictions in place so as to present itself as a classic 8-bit console like the NES. Those restrictions are arbitrary but hard-coded into the PICO-8 framework and unavoidable for any PICO-8 games as a result.

Ironically, the stated minimum requirement for running PICO-8 (and therefore POOM, albeit POOM is likely more demanding than most PICO-8 games) is a 700MHz processor.