The game is a multi-cart game, there is no "png" as in other smaller pico8 games.
yes - he is quite active on the pico8 community and helped during the beta testing.
can you indicate:
- operating system + browser
- if keyboard play works
- what gamepad it is (standard usb? xinput?)
thanks
merci!
nope unfortunately
thanks for the video/review!
can you play the game at all?
not sure to understand how your keyboard or gamepad could only send a single button press???
no - the underlying framework doesn’t support Android
a bug…
can you roughly indicate where you are in the level?
I don’t own such device - if running rhe Tac80 emulator, suggest to contact the author directly.
comparison doesn’t really make sense - Poom runs on top of Lua, a very high level language, that would crawl on a 286 (if working at all).
see Doom machine specs to find the lowest cpu it ran on.
no - this game runs within a virtual machine (pico8) with the following constraints:
so far more powerful than a NES but certainly far less powerful than a 1993 PC!
Excellent short game!
Nice game mechanic and execution.
download vracing_10_standalone.zip files and unpack in Pico8 carts folder.
load "vracing_title" to start game
I won’t share Blend files and not sure what you expect to do with Scratch???
a ‘continue’ option could be interesting.
not promising anything but a good idea.
thanks - the intention was indeed to capture the feeling as we couldn’t do a 100% accurate port.
whaaat? you are not supposed to be able to cut through grass!
let me fix that 😜
exquisite as usual - well done!
See "export" in pico8 manual.
thanks - not the first user that discovers Doom and its simplicity via our demake!
thanks (and maker*s*, team of 2)
the goal was indeed to stay close to the original.
see ‘export’ command in pico8 manual.
draw a map ;)
keep trying - the recommended setup is mouse+keyboard
can you elaborate?
using web version or standalone?
what machine are you using?
not possible - Pico8 can only produce executables for games with less than 15 data files, this game has 80…
much appreciated but Poom is a team production with @ParanoidCactus - I did not make that game alone.
Hey ultra-violence! 😬🤷♂️
actually it does 😬
fixed in 1.4
thanks and sorry to have fixed sound *after* your recoding!
from the web page?
using binaries?
any error message ?
indeed and the underlying game engine doesn't allow WASD (and no option to detect if using an AZERTY or QWERTY keyboard).
ah not even - there is a number of VR standards for web!
I guess - there is no official ports I know of.
fire with mouse?
Thanks! (and hope Poom won’t make you miss exams !)
thanks and unfortunately not - WASD is not supported by the underlying engine (and ESDF is only 1 key away + portable with other keyboard layouts).