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freds72

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A member registered Jul 28, 2018 · View creator page →

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any computer that can do maths fast enough can do 3d!

totally!

thanks - we tried to pack the experience as best as we could 

thanks!

no

thanks and yes.

you can have details on how it’s done here: https://freds72.itch.io/poom/devlog/241700/journey-to-poom

hi - code is available as part of the sdk, game art is not.

cheers

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the command line instructions are for the Windows terminal (launch with ctrl+r ‘cmd’)!

yeah - much better 😬

see: https://freds72.itch.io/poom/devlog/241700/journey-to-poom

hehe - thanks 

(check out Demi Daggers also 😬)

thanks!

ok - the levels are quite small and second, the underlying engine is quite limited. That's why saving was not considered.

ahaha! concept is bonker and very well done!

really nice - music is incredible, original score?

suggest to head over the Poom discord - I can certainly help for the setup

actually not me - pico8 supports html export out of the box

poom? poom poom poom!

has been done years ago!

see: https://github.com/freds72/poom-sdk

excellent!

major gripe: WASD is unplayable on french keyboards

minor gripe: some slowdown at startup/race generation

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thanks!

Game artist/designer is Paranoid Cactus - I cannot cover the years of experience he has, but the usual Doom mapping rules apply:

  • shading using sector lighting
  • peaks of next section
  • give the map a sense of scale (see laval pools)
  • secrets!
  • some elevation to make it more interesting (caves are "below", vantage points are "higher" ...)

maybe because pico8 is a different machine than GBA?

thanks

first door needs a key - the level is small enough, you will find it!

wasd is not supported in the engine I use and esdf works for both US and non-US keyboards.

thanks - and aware of this bug, neeed to find time to release a new version!

monster cast is safe.

backstory is still around soldiers corrupted into hell minions, but no explicit depiction.

actually it does - looks like the game did not save when I first changed that settings \o/

it's a bit more complicated: https://freds72.itch.io/poom/devlog/241700/journey-to-poom

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nice visuals & polish (I love the menuing!)

keep going!!

note: screen tearing is really noticeable (Windows 10 - the game runs fantastic otherwise)

FYI - ESDF works for both US & french keyboards!

ESDF works for all keyboards, US and non-US.

you can use the standalone zip package.

see the instructions in the main page.

thanks

excellent game!

note: got soft locked on this level - cannot die/cannot exit :[


merci!

thanks and doable - that said, I am trying to come up with my own things for playdate.

I have a sort of blog (that I need to update) on my current work:https://devforum.play.date/t/freds72-3d-experiments-games/19606 

if there is one thing to improve then that would be skippable menus.

the logo and the scores take ages to disappear and cannot be dismissed.

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well done! (tho is *hard* for a bad player like me!)

excellent use of pico8 features.

et vive la France :)

thanks

thanks for kind words but unlikely - ParanoidCactus (the artist/game designer) is on other projects…

thanks - let me try, been a while!