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Salem Stone

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A member registered Aug 13, 2016 · View creator page →

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I think you're misunderstanding fredz72, so I'll try to clear things up.

POOM is a game for the PICO-8, which is a fantasy console (really a virtual machine and game engine) with certain restrictions in place so as to present itself as a classic 8-bit console like the NES. Those restrictions are arbitrary but hard-coded into the PICO-8 framework and unavoidable for any PICO-8 games as a result.

Ironically, the stated minimum requirement for running PICO-8 (and therefore POOM, albeit POOM is likely more demanding than most PICO-8 games) is a 700MHz processor.

There is indeed a showdown after each event. Post-jam, that's going to be represented better through a sort-of procedural narrative.

The game is not supposed to stop at level two. If the issue is that you're stuck on the character screen after choosing where to place your new stat point, press ctrl to close it and you'll move forward.

Cheers for our old west RPG ambitions, by the way; it seems we shared some collective consciousness towards current and future plans for our games.

Much appreciated, my friend.