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I'm not sure, but Aspasia seems...broken, like she's too powerful. Struggling to beat Siofra with Metatron, so switch her out with Aspasia. RNG was a little nicer (no 4 straight encounters with the huge toads!) but still, Siofra, at her final stage, was no match for Aspasia. Heck, the MC went down fairly early in the final stage and Aspasia still beat Siofra pretty easily. Is Aspasia meant to be overpowered, is it just she does well against the denizens of the deep forest, or because of her skillset she seems overpowered?

Wording choice after a challenge with Siofra makes me wonder if somewhere down the line the MC and Siofra are going to hook up for some fun times! Heck, the MC's boinking angels, succubi, beastkin, and humans, why not a daughter of Gaea?

Huh, you're the first person who's said Aspasia seems OP outside of sparring. It kinda makes sense for this encounter - HP% damage, occasional freezes, tanky enough to survive for a while all make her pretty good there.

That said, she has absolutely no support abilities, crit, mastery, or equipment, so she's pretty mediocre for most content tbh. I'd always take Sarah over her.

And yes, Siofra will definitely be lewdable, as well as the nymph getting introduced soon, may not be immediate though. I have an unhealthy number of ideas already LMAO.

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I think it's just Aspasia seemed to handle Siofra as easily as she did that made me think she's OP. I tend to not use her, choosing to stick with Metatron, Sarah, or Celica (depending on situation) but though I'd give Aspasia a chance and was thinking "geez that was easier than I thought it'd be!"

Also, outside of Metatron, only Celica really says anything about Maya headpats. Everyone else doesn't say anything when the option to headpat Maya occurs. Maya needs more headpat love!

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Well, she's probably the best specialist at 1v1 battles currently. Eventually, she'll get an update to have more varied abilities and masteries - probably when I make alchemy usable by the player?

But hey, glad it worked out for you on the boss homie.

And yes, when I update Maya intro a bit, will definitely give more headpat lines.