This happens whenever I try to give someone a health potion, so clearly Aqua is making SURE she's the only way to heal. Unrelated note: I find some of the banter while exploring whatever guild quest to be quite funny!
I'm sorry, but an uncaught exception occurred.
While running game code:
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1506, in script call
$ adventure.battle.use_ability(adventure.battle.current_target_rank)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1506, in script call
$ adventure.battle.use_ability(adventure.battle.current_target_rank)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1447, in script call
$ adventure.battle.next_unit()
File "game/scripts/adventuring/battle.rpy", line 1489, in script call
$ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)
File "game/scripts/adventuring/battle.rpy", line 1447, in script call
$ adventure.battle.next_unit()
File "game/scripts/adventuring/battle.rpy", line 1489, in script call
$ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)
File "game/scripts/adventuring/battle.rpy", line 1471, in script
pause 1
File "renpy/common/000statements.rpy", line 453, in execute_pause
renpy.pause(delay)
File "game/scripts/adventuring/battle.rpy", line 1143, in execute
screen action_selection(battle):
File "game/scripts/adventuring/battle.rpy", line 1143, in execute
screen action_selection(battle):
File "game/scripts/adventuring/battle.rpy", line 1165, in execute
$ current_weapon_type = unit.weapons[selected_weapon_i]._type
File "game/scripts/adventuring/battle.rpy", line 1165, in <module>
$ current_weapon_type = unit.weapons[selected_weapon_i]._type
AttributeError: 'Monster' object has no attribute 'weapons'
-- Full Traceback ------------------------------------------------------------
Full traceback:
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1506, in script call
$ adventure.battle.use_ability(adventure.battle.current_target_rank)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1506, in script call
$ adventure.battle.use_ability(adventure.battle.current_target_rank)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1451, in script call
call screen adventure_screen(adventure)
File "game/scripts/adventuring/battle.rpy", line 1447, in script call
$ adventure.battle.next_unit()
File "game/scripts/adventuring/battle.rpy", line 1489, in script call
$ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)
File "game/scripts/adventuring/battle.rpy", line 1447, in script call
$ adventure.battle.next_unit()
File "game/scripts/adventuring/battle.rpy", line 1489, in script call
$ adventure.battle.bot_use_ability(ability=ability, targets=targets, party=target_party, boost=boost)
File "game/scripts/adventuring/battle.rpy", line 1471, in script
pause 1
File "renpy/ast.py", line 2015, in execute
self.call("execute")
File "renpy/ast.py", line 2003, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "renpy/statements.py", line 278, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 453, in execute_pause
renpy.pause(delay)
File "renpy/exports.py", line 1563, in pause
rv = renpy.ui.interact(mouse='pause', type='pause', roll_forward=roll_forward, pause=delay)
File "renpy/ui.py", line 298, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "renpy/display/core.py", line 3325, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs)
File "renpy/display/core.py", line 3737, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/core.py", line 568, in visit_all
d.visit_all(callback, seen)
File "renpy/display/screen.py", line 436, in visit_all
callback(self)
File "renpy/display/core.py", line 3737, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "renpy/display/screen.py", line 447, in per_interact
self.update()
File "renpy/display/screen.py", line 637, in update
self.screen.function(**self.scope)
File "game/scripts/adventuring/battle.rpy", line 1143, in execute
screen action_selection(battle):
File "game/scripts/adventuring/battle.rpy", line 1143, in execute
screen action_selection(battle):
File "game/scripts/adventuring/battle.rpy", line 1165, in execute
$ current_weapon_type = unit.weapons[selected_weapon_i]._type
File "game/scripts/adventuring/battle.rpy", line 1165, in <module>
$ current_weapon_type = unit.weapons[selected_weapon_i]._type
AttributeError: 'Monster' object has no attribute 'weapons'
Windows-7-6.1.7601-SP1
Ren'Py 7.4.11.2266
Adventurer Trainer 0.1.4 0.1.4
Sat Oct 8 16:20:50 2022